R3vo – User talk
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# Place '''four''' groups. Any group type will do e.g., Sentry, Fire Team, Weapon Team | # Place '''four''' groups. Any group type will do e.g., Sentry, Fire Team, Weapon Team | ||
# Synchronize each group with one of the previously placed modules. | # Synchronize each group with one of the previously placed modules. | ||
[[File:A3 HighCommand Layout.png | [[File:A3 HighCommand Layout.png|640px|center]] | ||
=== Additional Information === | === Additional Information === | ||
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== Taking Control == | == Taking Control == | ||
After pressing the '''preview''' button, you take control over the '''four''' groups. By pressing {{KeyboardShortcut|Left Ctrl|Space}} or the {{KeyboardShortcut|App Menu}} key, you can open the ''command bar''. The ''command bar'' will now display the '''four''' groups. Select them with {{KeyboardShortcut|F1}} to {{KeyboardShortcut|F4}} and give them orders. | After pressing the '''preview''' button, you take control over the '''four''' groups. By pressing {{KeyboardShortcut|Left Ctrl|Space}} or the {{KeyboardShortcut|App Menu}} key, you can open the ''command bar''. The ''command bar'' will now display the '''four''' groups. Select them with {{KeyboardShortcut|F1}} to {{KeyboardShortcut|F4}} and give them orders. | ||
[[File:A3 HighCommand CommandMenu.png | [[File:A3 HighCommand CommandMenu.png|640px|center]] | ||
Groups can also be selected with opened map. Open the map, click on one of the group markers and then click anywhere on the map to command the group to move to this position. | Groups can also be selected with opened map. Open the map, click on one of the group markers and then click anywhere on the map to command the group to move to this position. | ||
[[File:A3 HighCommand MapView.png|Your setup should now look like this|640px|center]] | [[File:A3 HighCommand MapView.png|Your setup should now look like this|640px|center]] | ||
Hovering over the group markers in map view will also provide additional information such as condition and callsign of the group and name and rank of the group leader. Furthermore, current waypoints of the groups will also be shown on the map. They are indicated by an X symbol. | |||
[[File:A3 HighCommand MapUnitStatus.png|640px|center]] | |||
== Scripting == | == Scripting == | ||
The High Command functionality can also be manipulated via scripts. | The High Command functionality can also be manipulated via scripts. |
Revision as of 00:53, 3 February 2021
Arma 3: High Command
High Command (HC) allows the player to slip into the role of a commander. Instead of having control over a group of several units, as high commander the player can take control of serveral squads and teams.
Setting up high command
- Create a new scenario in Eden Editor
- Place a player unit
- Place the High Command - Commander module
- Synchronize the module with the player unit
- Place the High Command - Subordinate module four times (The number of modules doesn't matter, place as many as you wish)
- Place four groups. Any group type will do e.g., Sentry, Fire Team, Weapon Team
- Synchronize each group with one of the previously placed modules.
Additional Information
- If no subordinates were synchronized with the High Command - Commander module, all groups of the commander's side will be automatically be added to the high command.
Taking Control
After pressing the preview button, you take control over the four groups. By pressing Left Ctrl + Space or the App Menu key, you can open the command bar. The command bar will now display the four groups. Select them with F1 to F4 and give them orders.
Groups can also be selected with opened map. Open the map, click on one of the group markers and then click anywhere on the map to command the group to move to this position.
Hovering over the group markers in map view will also provide additional information such as condition and callsign of the group and name and rank of the group leader. Furthermore, current waypoints of the groups will also be shown on the map. They are indicated by an X symbol.
Scripting
The High Command functionality can also be manipulated via scripts.
Get commander of a group: hcLeader
Get group parameters: hcGroupParams
Remove all subordinate groups: hcRemoveAllGroups
Get selected groups: hcSelected
Remove a group from high command: hcRemoveGroup
Force select group(s): hcSelectGroup
Add a group to high command: hcSetGroup
Manipulate command bar: hcShowBar hcShownBar
Event Handlers: onCommandModeChanged onHCGroupSelectionChanged (stackable version)