Dedicated Server – Operation Flashpoint
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==See Also== | ==See Also== | ||
[[server.cfg]] [[In Game Server Commands]] | [[server.cfg]] | ||
[[In Game Server Commands]] |
Revision as of 05:51, 12 December 2006
Introduction
This article covers some of the aspects of the dedicated server for Operation Flashpoint. Please feel free to update this article with any related information.
Startup Options
Example
"OFPR_Server.exe -config=server.cfg -netlog -nomap -port=2302 -mod=hisky"
-config= <----Specifies the config file to use. See server.cfg -mod= <----extra command to run folder mods -nomap <--command to run default addons and only run extra addons when mission is Exe -netlog <---command to Record IP address to find id changers and cheaters -restart <----restarts the server if it is crashed/shutdown -port= <----Port for the server to listen on. -dplay <----In OFP this specifies Direct Play networking option
Performance Tuning Options
There are also some parameters that can be used to fine-tune network performance. You can add following entries to Flashpoint.cfg (the main Flashpoint configuration file)
MaxMsgSend=<limit>; Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed=<limit>; Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed =<limit>; Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinBandwidth =<bottom_limit>; Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth=<top_limit> Bandwidth the server is guaranteed to never have. This value helps server to estimate bandwidth available. MinErrorToSend=<limit> Minimal error to send updates across network. Default value is 0.01. Using smaller value can make units observed by binoculars or sniper rifle to move smoother. MaxCustomFileSize=<size_in_bytes> Users with custom face or custom sound larger than this size are kicked when trying to connect.
The greatest level of optimization can be achieved by setting the MaxMsgSend and MinBandwidth parameters. For a server with 1024kbps we recommend the following values:
MaxMsgSend = 256; MinBandwidth = 768000;
Linux
Support for Linux dedicated servers has been confirmed by Bohemia Interactive, although the release of any Linux binaries may be delayed until after the launch of Armed Assault.
Downloads
OFP Dedicated server can be found here