isEqualTo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|") |
Lou Montana (talk | contribs) m (Text replacement - " +\|\$Warning( *)\|" to " |$1Warning$1|") |
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* It is slightly faster than [[==]], especially when comparing [[String]]s <br><br> | * It is slightly faster than [[==]], especially when comparing [[String]]s <br><br> | ||
{{Feature | Informative | A compiled code is not equal to the same compiled code made final: <code>_a {{=}} [[compile]] "123"; _b {{=}} [[compileFinal]] "123"; _a [[isEqualTo]] _b; // false</code> }} | {{Feature | Informative | A compiled code is not equal to the same compiled code made final: <code>_a {{=}} [[compile]] "123"; _b {{=}} [[compileFinal]] "123"; _a [[isEqualTo]] _b; // false</code> }} | ||
{{Feature | | {{Feature | Warning | When comparing [[Array]]s, if an array contains [[nil]] element, the comparison will return [[false]]. For example:<br> | ||
<code>[[private]] _array1 {{=}} [1,[[nil]],2]; | <code>[[private]] _array1 {{=}} [1,[[nil]],2]; | ||
[[private]] _array2 {{=}} [1,[[nil]],2]; | [[private]] _array2 {{=}} [1,[[nil]],2]; |
Revision as of 00:30, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Variables
Syntax
- Syntax:
- Syntax needed
- Parameters:
- val1: Anything
- val2: Anything
- Return Value:
- Return value needed
Examples
- Example 1:
_arr1 = [1,[2,[3]]]; _arr2 = [1,[2,[3]]]; if (_arr1 isEqualTo _arr2) then {hint "Arrays match!"}
- Example 2:
if (a isEqualTo b) then {hint "a is equal to b"}; if !(a isEqualTo b) then {hint "a is not equal to b"};
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 19, 2014 - 19:48 (UTC)
- AgentRev
- The behavior of "var1 isEqualTo var2" is pretty much equivalent to "var1 in [var2]", plus the ability to compare arrays, and slightly better performance.
- Posted on December 3, 2014 - 13:11 (UTC)
- Tajin
- Simply put, "isEqualTo" is a binary comparison. Therefor it is very fast but only accepts 100% identical matches. In some other languages this is known as "===" instead of "==".
- Posted on November 3, 2016 - 02:39 (UTC)
- Dedmen
-
When comparing with nil result is Nothing.
"nil isEqualTo player" returns "Nothing" instead of expected "false"
diag_log [nil isEqualTo player];
Will print "[bool]"