ctrlSetPixelPrecision: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{codecomment *\| *\/\/ ([a-zA-Z _.:-]+) *\}\}" to "{{cc|$1}}") |
||
Line 21: | Line 21: | ||
|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{ | |x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{cc|Enables pixel precision of the given control}}</code> | ||
| [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] | | [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] |
Revision as of 15:37, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- controlName: Control
- mode: Number or String - can be one of the following:
- 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
- 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
- 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here
- Return Value:
- Return value needed
Examples
- Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note