addMissionEventHandler: Difference between revisions

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|gr1= Event Handlers
|gr1= Event Handlers


| Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in <tt>_this</tt> variable. Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br><br>For the list of available mission event handlers see: [[Arma_3:_Event_Handlers/addMissionEventHandler]]
| Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in <tt>_this</tt> variable. For the list of available mission event handlers see: [[Arma_3:_Event_Handlers/addMissionEventHandler]]
{{Feature | informative |Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br>
Since Arma 3 v.2.03.147276 it is possible to pass additional arguments to the EH code via optional param.}}


| '''addMissionEventHandler''' [type, command]
| '''addMissionEventHandler''' [type, command]

Revision as of 15:26, 15 February 2021

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Description

Description:
Description needed
Groups:
Event Handlers

Syntax

Syntax:
Syntax needed
Parameters:
[type, command]: Array
type: String
command: Code or String - By default executed in missionNamespace
Return Value:
Return value needed

Examples

Example 1:
// A script could be executed to stop custom scripts graciously, or save progress & stats, for example: _id = addMissionEventHandler ["Ended",{ _this execVM "missionEnded.sqf" }];

Additional Information

See also:
See also needed

Notes

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