primaryWeaponItems: Difference between revisions

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| [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[handgunItems]], [[binocularItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]]
|seealso= [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[handgunItems]], [[binocularItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]]
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Revision as of 23:51, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
primaryWeaponItems player; /* [ "muzzle_snds_H", //silencer "acc_pointer_IR", //laser "optic_Aco", //optics "bipod_01_F_blk" //bipod ] */

Additional Information

See also:
addPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemsweaponAccessoriesweaponAccessoriesCargohandgunItemsbinocularItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 16, 2015 - 12:04 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.