forceEnd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 1.00" to "|version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50")
m (formatting)
Line 36: Line 36:
|r1= [[Nothing]]
|r1= [[Nothing]]
   
   
|x1= <code>{{cc|in an Ending trigger to ensure no camera is delaying mission ending}}
|x1= <code>[[forceEnd]];{{cc|in an ending trigger to ensure no camera is delaying mission ending}}</code>
[[forceEnd]];</code>


|seealso= [[failMission]], [[endMission]], [[enableEndDialog]]
|seealso= [[failMission]], [[endMission]], [[enableEndDialog]]
Line 45: Line 44:
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 17:42, 1 March 2021

Hover & click on the images for description

Description

Description:
Forces mission ending (set with endMission) even if a camera effect or any another condition delays the endMission (mostly in Operation Flashpoint).
Groups:
Mission Information

Syntax

Syntax:
forceEnd
Return Value:
Nothing

Examples

Example 1:
forceEnd;// in an ending trigger to ensure no camera is delaying mission ending

Additional Information

See also:
failMissionendMissionenableEndDialog

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note