fadeRadio: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= ofp | ||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|eff= local | |eff= local | ||
|gr1= Sounds | |gr1= Sounds | ||
| | |descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{ic|Final Volume {{=}} Client Setting * Scripted Volume}}.}} | ||
| time '''fadeRadio''' volume | |s1= time '''fadeRadio''' volume | ||
|p1= time: [[Number]] in seconds | |p1= time: [[Number]] - Fade interval in seconds | ||
|p2= volume: [[Number]] - | |p2= volume: [[Number]] - Radio volume range 0 to 2 | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>5 [[fadeRadio]] 0.1</code> | |x1= <code>5 [[fadeRadio]] 0.1;</code> | ||
|seealso= [[fadeSound]], [[fadeMusic]], [[fadeSpeech]], [[fadeEnvironment]], [[environmentVolume]], [[radioVolume]], [[soundVolume]], [[musicVolume]] | |seealso= [[fadeSound]], [[fadeMusic]], [[fadeSpeech]], [[fadeEnvironment]], [[environmentVolume]], [[radioVolume]], [[soundVolume]], [[musicVolume]] | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 11:00, 23 March 2021
Description
- Description:
- Changes the radio volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeRadio volume
- Parameters:
- time: Number - Fade interval in seconds
- volume: Number - Radio volume range 0 to 2
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeRadio 0.1;
Additional Information
- See also:
- fadeSoundfadeMusicfadeSpeechfadeEnvironmentenvironmentVolumeradioVolumesoundVolumemusicVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 11, 2008 - 17:17 (EST)
- beta
- Does not affect VON
- Posted on September 13, 2016 - 15:52 (UTC)
- Fusselwurm
- Also influences audibility of the missile warning in helicopters.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect