saveGame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
Lou Montana (talk | contribs) m (Text replacement - " \[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z0-9]+))?\]\]" to "") |
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|seealso= [[enableSaving]], [[loadGame]], [[savingEnabled]] | |seealso= [[enableSaving]], [[loadGame]], [[savingEnabled]] | ||
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Revision as of 23:36, 24 March 2021
Description
- Description:
- Autosaves the game (used for Retry). The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.
- Groups:
- Mission Information
Syntax
- Syntax:
- saveGame
- Return Value:
- Nothing
Examples
- Example 1:
saveGame;
Additional Information
- See also:
- enableSavingloadGamesavingEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Mission Information