goto: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "")
m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">")
Line 28: Line 28:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
<dt><dt>
<dd class="notedate">Posted on August 4, 2006 - 10:52</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:52</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
Line 48: Line 48:
* You would need to have many scripts running for this to be a significant issue.
* You would need to have many scripts running for this to be a significant issue.
* Deciding whether to use a script with a loop or a trigger or even a '''@''' statement to detect a condition is a complicated matter and should be subject to experimentation.
* Deciding whether to use a script with a loop or a trigger or even a '''@''' statement to detect a condition is a complicated matter and should be subject to experimentation.
 
<dt><dt>
<dd class="notedate">Posted on August 4, 2006 - 12:17</dd>
<dd class="notedate">Posted on August 4, 2006 - 12:17</dd>
<dt class="note">[[User:UNN|UNN]]</dt>
<dt class="note">[[User:UNN|UNN]]</dt>

Revision as of 00:09, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
label: String
Return Value:
Return value needed

Examples

Example 1:
goto "myLabel" player setDamage 1 #myLabel hint "you successfully avoided death!"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:52
hardrock
Notes from before the conversion:
  • This function works only inside of SQS script.
  • The search for labels always begins at the top of the script so that if there are multiple occurrences of a label the first occurrence will always be the one found.
  • Because of the searching order, it is faster to place loops which are executed often at the top of a script.
  • Labels are not case sensitive.
  • Loops which look something like the example below should be avoided as many of them could cause the mission to slow down:
#wait if (condition) then {goto "wait"} It is better to use the @ command to wait for a condition to be true, or put a small delay into the wait loop. Example:
  • While it is not required to include a delay in a loop, such a loop without a delay can cause the script to slow the game down, as the loop will be executed many times before the game engine interrupts the script.
  • Unless you really want the loop to execute multiple times during a frame, you should include a small delay.
  • You would need to have many scripts running for this to be a significant issue.
  • Deciding whether to use a script with a loop or a trigger or even a @ statement to detect a condition is a complicated matter and should be subject to experimentation.
Posted on August 4, 2006 - 12:17
UNN
A goto command called within a forEach loop will only execute a single jump to goto, once the forEach loop has finished: {goto "wait"} forEach [0, 1, 2, 3, 4]