goto: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
||
Line 28: | Line 28: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt><dt> | |||
<dd class="notedate">Posted on August 4, 2006 - 10:52</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:52</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]</dt> | <dt class="note">[[User:Hardrock|hardrock]]</dt> | ||
Line 48: | Line 48: | ||
* You would need to have many scripts running for this to be a significant issue. | * You would need to have many scripts running for this to be a significant issue. | ||
* Deciding whether to use a script with a loop or a trigger or even a '''@''' statement to detect a condition is a complicated matter and should be subject to experimentation. | * Deciding whether to use a script with a loop or a trigger or even a '''@''' statement to detect a condition is a complicated matter and should be subject to experimentation. | ||
<dt><dt> | |||
<dd class="notedate">Posted on August 4, 2006 - 12:17</dd> | <dd class="notedate">Posted on August 4, 2006 - 12:17</dd> | ||
<dt class="note">[[User:UNN|UNN]]</dt> | <dt class="note">[[User:UNN|UNN]]</dt> |
Revision as of 00:09, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Program Flow
Syntax
- Syntax:
- Syntax needed
- Parameters:
- label: String
- Return Value:
- Return value needed
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:52
- hardrock
- Notes from before the conversion:
- This function works only inside of SQS script.
- The search for labels always begins at the top of the script so that if there are multiple occurrences of a label the first occurrence will always be the one found.
- Because of the searching order, it is faster to place loops which are executed often at the top of a script.
- Labels are not case sensitive.
- Loops which look something like the example below should be avoided as many of them could cause the mission to slow down:
#wait if (condition) then {goto "wait"}
It is better to use the @ command to wait for a condition to be true, or put a small delay into the wait loop. Example:- While it is not required to include a delay in a loop, such a loop without a delay can cause the script to slow the game down, as the loop will be executed many times before the game engine interrupts the script.
- Unless you really want the loop to execute multiple times during a frame, you should include a small delay.
- You would need to have many scripts running for this to be a significant issue.
- Deciding whether to use a script with a loop or a trigger or even a @ statement to detect a condition is a complicated matter and should be subject to experimentation.
- Posted on August 4, 2006 - 12:17
- UNN
- A goto command called within a forEach loop will only execute a single jump to goto, once the forEach loop has finished: {goto "wait"} forEach [0, 1, 2, 3, 4]