land: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
||
Line 32: | Line 32: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt><dt> | |||
<dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | <dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | ||
Line 38: | Line 38: | ||
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA). | Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA). | ||
<dt><dt> | |||
<dd class="notedate"> | <dd class="notedate"> | ||
<dt class="note">[[User:=\SNKMAN/=|=\SNKMAN/=]]</dt> | <dt class="note">[[User:=\SNKMAN/=|=\SNKMAN/=]]</dt> |
Revision as of 00:10, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- helicopter: Object
- mode: String
- Return Value:
- Return value needed
Examples
- Example 1:
_cobraOne land "LAND"
Additional Information
- See also:
- landAtallAirports
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).
- =\SNKMAN/=
- To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination.
You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move (getPos _destination); sleep 3; while { ( (alive _helicopter) && !(unitReady _helicopter) ) } do { sleep 1; }; if (alive _helicopter) then { _helicopter land "LAND"; };