Procedural Textures: Difference between revisions
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#(rgb,1,1,1)color(0.5,0.5,1,1) | #(rgb,1,1,1)color(0.5,0.5,1,1) | ||
[[Category:ArmA: | [[Category:ArmA: Texturing]] |
Revision as of 02:23, 19 December 2006
BI's new engine supports also simple procedural textures, you can just write instead of filename
#(format,width,height,number of mipmaps)color(r,g,b,a)
Empty detail map:
#(rgb,1,1,1)color(0.5,0.5,0.5,1)
Empty normal map:
#(rgb,1,1,1)color(0.5,0.5,1,1)