set3DENGrid: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.56 | |version1= 1.56 | ||
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|s1= '''set3DENGrid''' [type, value] | |s1= '''set3DENGrid''' [type, value] | ||
|p1= type: [[String]] - Name of transformation. Can be: | |p1= type: [[String]] - Name of transformation type. Can be: | ||
* "r" - Rotation | * <tt>"r"</tt> - Rotation | ||
* "t" - Translation | * <tt>"t"</tt> - Translation | ||
* "s" - Scale | * <tt>"s"</tt> - Scale | ||
|p2= value: [[Number]] - Transformation increment | |p2= value: [[Number]] - Transformation increment |
Revision as of 12:26, 18 May 2021
Description
- Description:
- Sets the grid increment for the given transformation type.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENGrid [type, value]
- Parameters:
- type: String - Name of transformation type. Can be:
- "r" - Rotation
- "t" - Translation
- "s" - Scale
- value: Number - Transformation increment
- Return Value:
- Nothing
Examples
- Example 1:
set3DENGrid ["t",100]; // 100m movement increment
Additional Information
- See also:
- get3DENGrid
Notes
-
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