fadeSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
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<dd class="notedate">Posted on January 19, 2010 - 13:16 (CEST)</dd> | <dd class="notedate">Posted on January 19, 2010 - 13:16 (CEST)</dd> | ||
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | <dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | ||
<dd class="note">This command doesn't work, in '''Arma 2 1.05'''. | <dd class="note">This command doesn't work, in '''Arma 2 1.05'''. | ||
</dl> | </dl> |
Revision as of 21:41, 5 June 2021
Description
- Description:
- Changes the sound volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeSound volume
- Parameters:
- time: Number - Fade interval in seconds
- volume: Number - Sound volume range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeSound 0;
Additional Information
- See also:
- fadeRadiofadeSpeechfadeMusicfadeEnvironmentenvironmentVolumesoundVolumemusicVolumeradioVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 19, 2010 - 13:16 (CEST)
- Lou Montana
- This command doesn't work, in Arma 2 1.05.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect