setWantedRPMRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=(.*) \|version([0-9])=(.*) " to "|game$1=$2 |version$3=$4 ") |
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|p4= engineIndex : [[Number]] - engine index | |p4= engineIndex : [[Number]] - engine index | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code> | |x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code> |
Revision as of 10:20, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- RTD
Syntax
- Syntax:
- Syntax needed
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- value : Number - engine RPMs
- time : Number - time to reach desired RPMs (seconds)
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];
Additional Information
- See also:
- setEngineRPMRTD
Notes
-
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