addMagazinePool: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|x1= <code>[[addMagazinePool]] ["M16", 20];</code> | |x1= <code>[[addMagazinePool]] ["M16", 20];</code> | ||
|seealso= [[clearMagazinePool]] [[queryMagazinePool]] | |seealso= [[clearMagazinePool]] [[queryMagazinePool]] | ||
}} | }} |
Revision as of 19:52, 10 June 2021
Description
- Description:
- Adds magazines to the magazine pool, of which the player may choose in the following mission. Available in campaigns only.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- addMagazinePool [magazineName, count]
- Parameters:
- magazineName: String - Magazine class name. See the topic Category:Weapons for reference about possible values.
- count: Number - Number of magazines to add
- Return Value:
- Nothing
Examples
- Example 1:
addMagazinePool ["M16", 20];
Additional Information
- See also:
- clearMagazinePool queryMagazinePool
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool