saveIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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Line 33: | Line 33: | ||
|r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]] | |r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]] | ||
|x1= <code>_successful = [[player]] '''saveIdentity''' "playerid"</code> | |x1= <code>_successful = [[player]] '''saveIdentity''' "playerid"</code> | ||
Revision as of 20:15, 10 June 2021
Description
- Description:
- Saves units's identity to Objects.sav file in campaign directory as entry name.
- Groups:
- Unit Identity
Syntax
- Syntax:
- unit saveIdentity name
- Parameters:
- unit: Object
- name: String
- Return Value:
- Boolean - True if successful, otherwise false
Examples
- Example 1:
_successful = player saveIdentity "playerid"
Additional Information
- See also:
- loadIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 12, 2006 - 17:17
- Str
- Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity