a != b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= ofp |version1= 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 " to " |game1= ofp |version1= 1.00 |game...) |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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}</code> | }</code> | ||
|x4 = Since Arma 3 v2.00<code>[[if]] ([[alive]] _unit1 [[!=]] [[alive]] _unit2) [[then]] {[[hint]] "One of the units is dead while another is alive"};</code> | |x4= Since Arma 3 v2.00<code>[[if]] ([[alive]] _unit1 [[!=]] [[alive]] _unit2) [[then]] {[[hint]] "One of the units is dead while another is alive"};</code> | ||
|seealso= [[==]], [[Operators]] | |seealso= [[==]], [[Operators]] |
Revision as of 23:28, 10 June 2021
Description
- Description:
- Returns whether one value is not equal to another. String comparison is case-insensitive (e.g
"STRINGtext" != "stringTEXT" // returns false
). - Groups:
- VariablesMath
Syntax
- Syntax:
- a != b
- Parameters:
- a: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v2.00), Namespace (since Arma 3 v2.00), Boolean (since Arma 3 v2.00)
- b: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Diary Record (since Arma 3 v2.00), Namespace (since Arma 3 v2.00), Boolean (since Arma 3 v2.00)
- Return Value:
- Boolean - true if a is different from b
Examples
- Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; }
- Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; }
- Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; }
- Example 4:
- Since Arma 3 v2.00
if (alive _unit1 != alive _unit2) then {hint "One of the units is dead while another is alive"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math