setEditorObjectScope: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 52: | Line 52: | ||
|seealso= [[addEditorObject]] [[deleteEditorObject]] [[findEditorObject]] [[getEditorObjectScope]] [[insertEditorObject]] | |seealso= [[addEditorObject]] [[deleteEditorObject]] [[findEditorObject]] [[getEditorObjectScope]] [[insertEditorObject]] | ||
}} | }} | ||
{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 09:17, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map: Control -
- [objects, editorType, condition, scope, subordinatesAlso]: Array -
- objects: Array of Objects and/or Editor Objects
- editorType: String
- condition: String
- scope: String
- subordinatesAlso: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setEditorObjectScope [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]
- Example 2:
((findDisplay 128) displayCtrl 51) setEditorObjectScope [ ["_unit_0"], "", "true", "ALLNODRAG", false]
Additional Information
- See also:
- addEditorObject deleteEditorObject findEditorObject getEditorObjectScope insertEditorObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note