saveIdentity: Difference between revisions
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<dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double. | <dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double. | ||
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Revision as of 13:37, 12 June 2021
Description
- Description:
- Saves units's identity to Objects.sav file in campaign directory as entry name.
- Groups:
- Unit Identity
Syntax
- Syntax:
- unit saveIdentity name
- Parameters:
- unit: Object
- name: String
- Return Value:
- Boolean - True if successful, otherwise false
Examples
- Example 1:
_successful = player saveIdentity "playerid"
Additional Information
- See also:
- loadIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 12, 2006 - 17:17
- Str
- Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity