BIS fnc respawnGroup: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member. | | Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member. | ||
| [oldUnit, newUnit] call [[BIS_fnc_respawnGroup]] | |s1=[oldUnit, newUnit] call [[BIS_fnc_respawnGroup]] | ||
|p1= oldUnit: [[Object]] | |p1= oldUnit: [[Object]] |
Revision as of 15:56, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [oldUnit, newUnit] call BIS_fnc_respawnGroup
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
Additional Information
- See also:
- See also needed
Notes
-
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