BIS fnc respawnNone: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] spawn ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Create a death screen.
| Create a death screen.


| [killed, killer] spawn [[BIS_fnc_respawnNone]]
|s1=[killed, killer] spawn [[BIS_fnc_respawnNone]]


|p1= killed: [[Object]] - Killed unit ([[player]])
|p1= killed: [[Object]] - Killed unit ([[player]])

Revision as of 16:03, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[killed, killer] spawn BIS_fnc_respawnNone
Parameters:
killed: Object - Killed unit (player)
killer: Object - Any unit
Return Value:
Nothing

Examples

Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;

Additional Information

See also:
Category:Function Group: Respawn

Notes

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