BIS fnc respawnNone: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] spawn ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Create a death screen. | | Create a death screen. | ||
| [killed, killer] spawn [[BIS_fnc_respawnNone]] | |s1=[killed, killer] spawn [[BIS_fnc_respawnNone]] | ||
|p1= killed: [[Object]] - Killed unit ([[player]]) | |p1= killed: [[Object]] - Killed unit ([[player]]) |
Revision as of 16:03, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - Killed unit (player)
- killer: Object - Any unit
- Return Value:
- Nothing
Examples
- Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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