loadStatus: Difference between revisions

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|mp= This command does not work in Multiplayer.
|mp= This command does not work in Multiplayer.


|s1= object '''loadStatus''' entryName
|s1= object [[loadStatus]]  entryName


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 16:42, 12 June 2021

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object loadStatus entryName
Parameters:
object: Object
entryName: String
Return Value:
Boolean - True if successfull, otherwise false

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

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