setInfoPanel: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
Lou Montana (talk | contribs) m (Text replacement - " *; * +\|p1=" to " |p1=") |
||
Line 8: | Line 8: | ||
|descr= Opens given component or first component of given component type on specified info panel. | |descr= Opens given component or first component of given component type on specified info panel. | ||
|s1= [[setInfoPanel]] [infopanelId, componentClassOrType] | |s1= [[setInfoPanel]] [infopanelId, componentClassOrType] | ||
|p1= infoPanelId: [[String]] - info panel classname, or "left" or "right" | |p1= infoPanelId: [[String]] - info panel classname, or "left" or "right" |
Revision as of 20:41, 12 June 2021
Description
- Description:
- Opens given component or first component of given component type on specified info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- setInfoPanel [infopanelId, componentClassOrType]
- Parameters:
- infoPanelId: String - info panel classname, or "left" or "right"
- componentClassOrType: String
- Return Value:
- Boolean - true if panel was successfully opened, false otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)
Examples
- Example 1:
// opens slingload assistant on right panel _result = setInfoPanel ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelsinfoPanelComponentsenableInfoPanelComponentinfoPanelComponentEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note