set3DENMissionAttributes: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}


| '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki>
|s1=  '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki>
 
|p1= section: [[String]] - attribute section
|p1= section: [[String]] - attribute section
|p2= class: [[String]] - attribute name
|p2= class: [[String]] - attribute name

Revision as of 23:20, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
set3DENMissionAttributes [[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]
Parameters:
section: String - attribute section
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]]; Set respawn type to 3 and respawn delay to 10 seconds

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 2, 2019 - 12:09 (UTC)
R3vo
Usually, the attributes value can be recieved by _sectionName get3DENMissionAttribute _attributeName;//See example above However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; or _sectionName get3DENMissionAttribute _dataName;