set3DENMissionAttributes: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 13: | Line 13: | ||
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki> | |s1= '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki> | ||
|p1= section: [[String]] - attribute section | |p1= section: [[String]] - attribute section | ||
|p2= class: [[String]] - attribute name | |p2= class: [[String]] - attribute name |
Revision as of 23:20, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENMissionAttributes [[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];
Set respawn type to 3 and respawn delay to 10 seconds
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 2, 2019 - 12:09 (UTC)
- R3vo
-
Usually, the attributes value can be recieved by
_sectionName get3DENMissionAttribute _attributeName;//See example above
However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName;
or_sectionName get3DENMissionAttribute _dataName;