setEditorObjectScope: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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{{Feature | Informative | Some Old Editor Command}} | {{Feature | Informative | Some Old Editor Command}} | ||
| map [[setEditorObjectScope]] [objects, editorType, condition, scope, subordinatesAlso] | |s1= map [[setEditorObjectScope]] [objects, editorType, condition, scope, subordinatesAlso] | ||
|p1= map: [[Control]] - | |p1= map: [[Control]] - |
Revision as of 23:23, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setEditorObjectScope [objects, editorType, condition, scope, subordinatesAlso]
- Parameters:
- map: Control -
- [objects, editorType, condition, scope, subordinatesAlso]: Array -
- objects: Array of Objects and/or Editor Objects
- editorType: String
- condition: String
- scope: String
- subordinatesAlso: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setEditorObjectScope [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]
- Example 2:
((findDisplay 128) displayCtrl 51) setEditorObjectScope [ ["_unit_0"], "", "true", "ALLNODRAG", false]
Additional Information
- See also:
- addEditorObject deleteEditorObject findEditorObject getEditorObjectScope insertEditorObject
Notes
-
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