worldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. | | Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. | ||
| object [[worldToModelVisual]] worldPosition | |s1= object [[worldToModelVisual]] worldPosition | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 23:32, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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