BIS fnc respawnNone: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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Line 7: | Line 7: | ||
|gr1= Respawn | |gr1= Respawn | ||
| Create a death screen. | |descr= Create a death screen. | ||
|s1=[killed, killer] spawn [[BIS_fnc_respawnNone]] | |s1=[killed, killer] spawn [[BIS_fnc_respawnNone]] |
Revision as of 20:55, 13 June 2021
Description
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - Killed unit (player)
- killer: Object - Any unit
- Return Value:
- Nothing
Examples
- Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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