hasInterface: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Multiplayer | |gr1= Multiplayer | ||
| Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client. | |descr= Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client. | ||
|s1= [[hasInterface]] | |s1= [[hasInterface]] |
Revision as of 21:05, 13 June 2021
Description
- Description:
- Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client.
- Groups:
- Multiplayer
Syntax
- Syntax:
- hasInterface
- Return Value:
- Boolean
Examples
- Example 1:
_isHC = !(hasInterface || isDedicated);
- Example 2:
_isHC = !hasInterface && !isDedicated;
Additional Information
- See also:
- isDedicatedisServer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 21, 2014 - 14:55 (UTC)
- Killzone Kid
-
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };