saveVar: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *ofp * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofp |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= ofp | |game1= ofp | ||
|version1= 1. | |version1= 1.75 | ||
|game2= ofpe | |game2= ofpe | ||
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|gr1= Variables | |gr1= Variables | ||
|descr= Save variable value into the campaign space. This variable is available to all following missions in the campaign. | |descr= Save variable value into the campaign space. | ||
This variable is available to all following missions in the campaign. | |||
|s1= | |s1= [[saveVar]] varname | ||
|p1= varname: [[String]] | |p1= varname: [[String]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[saveVar]] "varOne"</code> | |x1= <code>[[saveVar]] "varOne"</code> | ||
|seealso= | |seealso= [[isNil]] [[missionNamespace]] | ||
}} | }} | ||
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<dt class="note">[[User:Wolfrug|Wolfrug]]</dt> | <dt class="note">[[User:Wolfrug|Wolfrug]]</dt> | ||
<dd class="note">If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);). | <dd class="note">If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);). | ||
</dd> | |||
</dl> | </dl> | ||
Revision as of 20:03, 14 June 2021
Description
- Description:
- Save variable value into the campaign space. This variable is available to all following missions in the campaign.
- Groups:
- Variables
Syntax
Examples
- Example 1:
saveVar "varOne"
Additional Information
- See also:
- isNil missionNamespace
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 28, 2009 - 22:56 (CET)
- Wolfrug
- If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables