serverCommandAvailable: Difference between revisions

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|seealso= [[serverCommand]], [[serverCommandExecutable]], [[admin]], [[Multiplayer Server Commands]]
|seealso= [[serverCommand]], [[serverCommandExecutable]], [[admin]], [[Multiplayer Server Commands]]
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{{GameCategory|arma3|Scripting Commands}}
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Revision as of 22:47, 16 June 2021

Hover & click on the images for description

Description

Description:
Returns true if given serverCommand is available on current machine, false if not. Here is the general table of availability of Arma 3 server commands:

  • Available to anyone

#login, #userlist, #beclient, #vote

  • Available to any admin (voted in / logged in) or server host

#kick, #debug

#lock, #unlock, #maxping, #maxdesync, #maxpacketloss

  • Available to any admin (voted in / logged in)

#logout, #restart, #mission, #missions, #reassign, #monitor, #init

  • Available to logged in admin

#shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue

  • Available to logged in admin on certain game builds

#captureframe, #enabletest, #disabletest

To check if server command could be executed in current environment use serverCommandExecutable. For more information on what each server command does, see Multiplayer Server Commands.

NOTE: When password variant of serverCommand is used on dedicated server, the table above does not apply as everything is available to it.
Groups:
Multiplayer

Syntax

Syntax:
serverCommandAvailable command
Parameters:
command: String
Return Value:
Boolean

Examples

Example 1:
_can = serverCommandAvailable "#kick";
Example 2:
if (serverCommandAvailable "#logout") then { hint "You are a some sort of admin"; };

Additional Information

See also:
serverCommandserverCommandExecutableadminMultiplayer Server Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note