forceAtPositionRTD: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *game([0-9]) *= *[aA]rma +3 * " to "|game$1= arma3 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
||
Line 4: | Line 4: | ||
|version1= 1.00 | |version1= 1.00 | ||
|gr1= | |gr1= RTD | ||
|game2= arma3 | |game2= arma3 | ||
|version2=1.34 | |version2=1.34 | ||
Line 11: | Line 11: | ||
{{Feature|afm}} | {{Feature|afm}} | ||
|s1= | |s1= [[forceAtPositionRTD]] position | ||
|p1= position: [[Array]] - Position where to force generator is created. | |p1= position: [[Array]] - Position where to force generator is created. |
Revision as of 22:00, 19 June 2021
Description
- Description:
- Adds force generator to world.
- Groups:
- RTD
Syntax
- Syntax:
- forceAtPositionRTD position
- Parameters:
- position: Array - Position where to force generator is created.
- Return Value:
- Number - Force index
Examples
- Example 1:
forceAtPositionRTD;
Additional Information
- See also:
- clearForcesRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note