hcSetGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 19: Line 19:
{{Feature|Informative|The previous HC leader should be [[hcRemoveGroup|removed]] before adding the new one (see '''[[#Examples|Example 3]]''').}}
{{Feature|Informative|The previous HC leader should be [[hcRemoveGroup|removed]] before adding the new one (see '''[[#Examples|Example 3]]''').}}


|s1= unit '''hcSetGroup''' [group, groupName, team]
|s1= unit '''hcSetGroup''' [group, groupName, team]


|p1= unit: [[Object]] - the leader
|p1= unit: [[Object]] - the leader

Revision as of 22:12, 19 June 2021

Hover & click on the images for description

Description

Description:
Add group to unit's high command bar.
The previous HC leader should be removed before adding the new one (see Example 3).
Groups:
High Command

Syntax

Syntax:
unit hcSetGroup [group, groupName, team]
Parameters:
unit: Object - the leader
group: Group
groupName: String - (Optional)
team: String - (Optional, default "teamMain") can be one of:
  • "teamMain"
  • "teamRed"
  • "teamGreen"
  • "teamBlue"
  • "teamYellow"
Return Value:
Nothing

Examples

Example 1:
unit hcSetGroup [group, "HQ", "teamred"];
Example 2:
player hcSetGroup [group];
Example 3:
if (player != hcLeader _group) then { hcLeader _group hcRemoveGroup _group; player hcSetGroup [_group]; };

Additional Information

See also:
High CommandhcAllGroupshcGroupParamshcLeaderhcRemoveAllGroupshcRemoveGrouphcSelectedhcSelectGrouphcShowBarhcShownBaronHCGroupSelectionChanged

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note