remove3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Remove [[Eden Editor]] editing layer. | |descr= Remove [[Eden Editor]] editing layer. | ||
|s1= | |s1= '''remove3DENLayer''' layerID | ||
|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command | |p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command |
Revision as of 22:18, 19 June 2021
Description
- Description:
- Remove Eden Editor editing layer.
- Groups:
- Eden Editor
Syntax
- Syntax:
- remove3DENLayer layerID
- Parameters:
- layerID : Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; remove3DENLayer _myLayer ;
Additional Information
- See also:
- add3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
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