setVehicleInit: Difference between revisions

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m (Reset ArmA version)
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|1.00|= Game version
|1.00|= Game version
|eff= global |= Effects in MP
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| Execute statement attached to vehicle. This statement is also propagated over network in MP games, it can be processed by using [[processInitCommands]]. |= Description
| Attach a statement to a vehicle. The statement is propagated over the network in MP games, it can be executed by invoking [[processInitCommands]]. |= Description
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| |= See also
| [[processInitCommands]] |= See also
 
| mp=The statement will be sent to clients connecting after the command has been executed. |=
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Revision as of 16:13, 12 January 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Attach a statement to a vehicle. The statement is propagated over the network in MP games, it can be executed by invoking processInitCommands.
Multiplayer:
The statement will be sent to clients connecting after the command has been executed.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleInit statement
Parameters:
vehicle: Object
statement: String
Return Value:
Nothing

Examples

Example 1:
soldier3 setVehicleInit "this allowfleeing 0"

Additional Information

See also:
processInitCommands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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