P3D Lod Edges: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "y[ _]*\|[ _]*(arma[0-9]+)[ _]*\|[ _]+" to "y|$1|") |
Lou Montana (talk | contribs) m (Text replacement - ";[ ]+ " to "; ") |
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{ | { | ||
ulong nEdges; | ulong nEdges; | ||
ushort Edges[nEdges]; | ushort Edges[nEdges]; | ||
}; | }; | ||
Revision as of 00:56, 8 August 2021
LodEdges
struct { LodEdge LodEdge1; //MlodIndex LodEdge LodEdge2; //VertexIndex same Count as any of the VertexTable.Counts (odol7) }
LodEdge
CompressedArray { ulong nEdges; ushort Edges[nEdges]; };
Every vertex in the vertaxtable is owned only by 1 face.
These tables are used to join vertices. Each face has got 3 (or 4) vertices that are unique for each face
For each VertexIndex there is a lookup into the MlodIndex
MLODvertexindex = MlodIndex[VertexIndex[Count]];
Note that compression has not been seen in arma. (not large enough)
Related: