preloadTitleObj: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
m (Moved default parameter value inside optional parenthesis) |
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|p2= name: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> name</tt> | |p2= name: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> name</tt> | ||
|p3= type: [[String]] - "PLAIN" e.g. | |p3= type: [[String]] - "PLAIN" e.g. | ||
|p4= speed (Optional): [[Number]] | |p4= speed (Optional, default -1): [[Number]] | ||
|p5= showInMap (Optional | |p5= showInMap (Optional, default [[true]]): [[Boolean]] | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
Revision as of 16:59, 11 October 2021
Description
- Description:
- Preloads data for the given resource object.
- Groups:
- GUI Control
Syntax
- Syntax:
- preloadTitleObj [name, type, speed, showInMap]
- Parameters:
- [name, type, speed, showInMap]: Array
- name: String - defined in configFile >> "CfgTitles" >> name
- type: String - "PLAIN" e.g.
- speed (Optional, default -1): Number
- showInMap (Optional, default true): Boolean
- Return Value:
- Boolean
Examples
- Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"]
Additional Information
- See also:
- cutObj
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control