setCaptive: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Scripting Commands]] | |||
[[Category:Scripting Commands OFP 1.97]] | |||
[[Category:Scripting Commands OFP 1.46]] | |||
[[Category:Scripting Commands ArmA]] | |||
back to [[Scripting_Reference#S|COMREF]] | back to [[Scripting_Reference#S|COMREF]] | ||
Revision as of 15:18, 19 April 2006
back to COMREF
person setCaptive status
Operand types:
person: Object
status: Boolean
Type of returned value:
Description:
Mark unit as captive.
If unit is a vehicle, commander is marked.
A captive is neutral to everyone.
Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.
Example:
soldier1 setCaptive true