Editor Object: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(example)
m (Text replacement - "<tt>([a-zA-Z0-9\. _"\\']+)<\/tt>" to "{{hl|$1}}")
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
=Editor Object Type=
=Editor Object Type=
'''Description:'''<br>
Editor objects are used in ''Offline Mission Editor'' (VBS2) and ''Real Time Editor'' for an abstract representation of what is on the map.


'''Description:''' Editor object, used in OME and RTE for a abstract representation of what is on the map.
An editor object is a [[String]] build this way: {{hl|"_type_x"}}, with type being the editor object's type, e.g. "unit", and x being the reference number. For example {{hl|"_unit_1"}}, {{hl|"_artillery_23"}}, {{hl|"_marker_4"}}.


 
Introduced with Virtual Battlespace 2, does not refer to {{ofp}}, {{ofpr}} or {{arma1}}.  
An editor object is a [[String]] build this way: "_type_x", with type being the editor object's type, e.g. "unit", and x being the reference number. For example "_unit_1", "_artillery_23", "_marker_4".
 
 
Introduced with VBS2, does not refer to Cold War Crisis or Resistance or Armed Assault.  


[[Category: Data Types]]
[[Category: Data Types]]

Latest revision as of 23:55, 15 November 2021

Editor Object Type

Description:
Editor objects are used in Offline Mission Editor (VBS2) and Real Time Editor for an abstract representation of what is on the map.

An editor object is a String build this way: "_type_x", with type being the editor object's type, e.g. "unit", and x being the reference number. For example "_unit_1", "_artillery_23", "_marker_4".

Introduced with Virtual Battlespace 2, does not refer to Operation Flashpoint, Operation Flashpoint: Resistance or Armed Assault.