fadeRadio: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>5 [[fadeRadio]] 0.1;</code> | |x1= <code>5 [[fadeRadio]] 0.1;</code> | ||
|seealso= [[fadeSound]] [[fadeMusic]] | |seealso= [[fadeSound]] [[fadeMusic]] [[fadeSpeech]], [[fadeEnvironment]], [[environmentVolume]], [[radioVolume]], [[soundVolume]], [[musicVolume]] | ||
}} | }} | ||
Revision as of 15:47, 20 January 2022
Description
- Description:
- Changes the radio volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeRadio volume
- Parameters:
- time: Number - Fade interval in seconds
- volume: Number - Radio volume range 0 to 2
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeRadio 0.1;
Additional Information
- See also:
- fadeSound fadeMusic fadeSpeechfadeEnvironmentenvironmentVolumeradioVolumesoundVolumemusicVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 11, 2008 - 17:17 (EST)
- beta
- Does not affect VON
- Posted on September 13, 2016 - 15:52 (UTC)
- Fusselwurm
- Also influences audibility of the missile warning in helicopters.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect