fadeMusic: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 38: Line 38:
|x1= <code>5 [[fadeMusic]] 0; {{cc|fade current music volume to 0 in 5 sec}}</code>
|x1= <code>5 [[fadeMusic]] 0; {{cc|fade current music volume to 0 in 5 sec}}</code>


|seealso= [[fadeSound]] [[fadeRadio]] [[fadeSpeech]] [[fadeEnvironment]] [[environmentVolume]], [[musicVolume]], [[soundVolume]], [[radioVolume]]
|seealso= [[fadeSound]] [[fadeRadio]] [[fadeSpeech]] [[fadeEnvironment]] [[environmentVolume]] [[musicVolume]], [[soundVolume]], [[radioVolume]]
}}
}}

Revision as of 16:04, 20 January 2022

Hover & click on the images for description

Description

Description:
Changes the current music volume to the given value smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeMusic volume
Parameters:
time: Number - Fade interval in seconds
volume: Number - Music volume range from 0 to 5
Return Value:
Nothing

Examples

Example 1:
5 fadeMusic 0; // fade current music volume to 0 in 5 sec

Additional Information

See also:
fadeSound fadeRadio fadeSpeech fadeEnvironment environmentVolume musicVolumesoundVolumeradioVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note