getCustomSoundController: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[getCustomSoundController]] [<nowiki/>[[vehicle]] [[player]], "CustomSoundController1"];</code>
|x1= <code>[[getCustomSoundController]] [<nowiki/>[[vehicle]] [[player]], "CustomSoundController1"];</code>


|seealso= [[Arma 3: Sound]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] [[getSoundController]] [[getSoundControllerResult]], [[getAllSoundControllers]], [[getEnvSoundController]], [[getAllEnvSoundControllers]]
|seealso= [[Arma 3: Sound]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] [[getSoundController]] [[getSoundControllerResult]] [[getAllSoundControllers]], [[getEnvSoundController]], [[getAllEnvSoundControllers]]
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}}

Revision as of 16:27, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns current value set to the controller (see setCustomSoundController)
Groups:
Sounds

Syntax

Syntax:
getCustomSoundController [vehicle, controller]
Parameters:
vehicle: Object - A transport type vehicle. Does not work on characters or buildings
controller: String - Name of custom sound controller. Need to be full string like i.e. "CustomSoundController1". Currently you can pick from "CustomSoundController1" to "CustomSoundController32"
Return Value:
Number

Examples

Example 1:
getCustomSoundController [vehicle player, "CustomSoundController1"];

Additional Information

See also:
Arma 3: Sound setCustomSoundController getCustomSoundControllerCount getSoundController getSoundControllerResult getAllSoundControllersgetEnvSoundControllergetAllEnvSoundControllers

Notes

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