fadeSound: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 38: | Line 38: | ||
|x1= <code>5 [[fadeSound]] 0;</code> | |x1= <code>5 [[fadeSound]] 0;</code> | ||
|seealso= [[fadeRadio]] [[fadeSpeech]] [[fadeMusic]] [[fadeEnvironment]] [[environmentVolume]] [[soundVolume]] | |seealso= [[fadeRadio]] [[fadeSpeech]] [[fadeMusic]] [[fadeEnvironment]] [[environmentVolume]] [[soundVolume]] [[musicVolume]], [[radioVolume]] | ||
}} | }} | ||
Revision as of 16:27, 20 January 2022
Description
- Description:
- Changes the sound volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeSound volume
- Parameters:
- time: Number - Fade interval in seconds
- volume: Number - Sound volume range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeSound 0;
Additional Information
- See also:
- fadeRadio fadeSpeech fadeMusic fadeEnvironment environmentVolume soundVolume musicVolumeradioVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 19, 2010 - 13:16 (CEST)
- Lou Montana
- This command doesn't work, in Arma 2 1.05.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect