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|x1= <code>[[if]] ([[pose]] [[player]] == "SurfaceSwimming") [[then]] {[[hint]] "How's water?"};</code> | |x1= <code>[[if]] ([[pose]] [[player]] == "SurfaceSwimming") [[then]] {[[hint]] "How's water?"};</code> | ||
|seealso= [[animationState]] | |seealso= [[animationState]] [[unitPos]], [[stance]] | ||
}} | }} |
Revision as of 17:04, 20 January 2022
Description
- Description:
- Returns the pose of the given unit. It can be one of:
- "Dead"
- "Weapon" (special weapon - AT)
- "BinocLying"
- "LyingNoWeapon"
- "Lying"
- "HandGunLying"
- "Crouch"
- "HandGunCrouch"
- "Combat"
- "HandGunStand"
- "Stand"
- "Swimming"
- "BottomSwimming"
- "SurfaceSwimming"
- "Diving"
- "BottomDiving"
- "SurfaceDiving"
- "NoWeapon" (civilian moves)
- "Binoc" (binocular pose)
- "BinocStand" (binocular pose (weapon on back))
- "Healing"
- "Dragged"
- "Carrying"
- "Freefall"
- Groups:
- Unit Control
Syntax
Examples
Additional Information
- See also:
- animationState unitPosstance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note