handgunItems: Difference between revisions
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|seealso= [[addHandgunItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] | |seealso= [[addHandgunItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[binocularItems]], [[weaponsItemsCargo]] | ||
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Revision as of 17:05, 20 January 2022
Description
- Description:
- Returns array with all items assigned to the handgunWeapon except magazines. Use handgunMagazine command for the latter. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- handgunItems unit
- Parameters:
- unit: Object
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
handgunItems player; /* [ "muzzle_snds_L", //silencer "", //laser "", //optics "" //bipod ] */
Additional Information
- See also:
- addHandgunItem removeHandgunItem removeAllHandgunItems weaponAccessories weaponAccessoriesCargo primaryWeaponItems secondaryWeaponItems weaponsItems binocularItemsweaponsItemsCargo
Notes
-
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