setCompassOscillation: Difference between revisions

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|x4= Reset to default behaviour: <code>[[setCompassOscillation]] [-1, 0, 0];</code>
|x4= Reset to default behaviour: <code>[[setCompassOscillation]] [-1, 0, 0];</code>


|seealso= [[visibleCompass]] [[shownCompass]] [[shownCuratorCompass]] [[showCompass]], [[showCuratorCompass]]
|seealso= [[visibleCompass]] [[shownCompass]] [[shownCuratorCompass]] [[showCompass]] [[showCuratorCompass]]
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Revision as of 17:59, 20 January 2022

Hover & click on the images for description

Description

Description:
This command sets random heading on the player's compass (both in map and in 3D view) with given frequency, which is also randomised.
Groups:
Interaction

Syntax

Syntax:
setCompassOscillation [angle, frequencyMin, frequencyMax]
Parameters:
angle: Number - heading deviation angle in radians; the random angle will be picked up from [-angle...+angle] range
frequencyMin: Number - lower bound of heading change in seconds
frequencyMax: Number - higher bound of heading change in seconds
Return Value:
Nothing

Examples

Example 1:
Set compass to oscillate every second within -90/+90 degrees: setCompassOscillation [rad 90, 1, 1];
Example 2:
Change heading every 60 to 90 seconds: setCompassOscillation [rad 180, 60, 90];
Example 3:
Make compass go crazy: setCompassOscillation [rad 360, 0.1, 0.2];
Example 4:
Reset to default behaviour: setCompassOscillation [-1, 0, 0];

Additional Information

See also:
visibleCompass shownCompass shownCuratorCompass showCompass showCuratorCompass

Notes

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