setCompassOscillation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x4= Reset to default behaviour: <code>[[setCompassOscillation]] [-1, 0, 0];</code> | |x4= Reset to default behaviour: <code>[[setCompassOscillation]] [-1, 0, 0];</code> | ||
|seealso= [[visibleCompass]] [[shownCompass]] [[shownCuratorCompass]] [[showCompass]] | |seealso= [[visibleCompass]] [[shownCompass]] [[shownCuratorCompass]] [[showCompass]] [[showCuratorCompass]] | ||
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Revision as of 17:59, 20 January 2022
Description
- Description:
- This command sets random heading on the player's compass (both in map and in 3D view) with given frequency, which is also randomised.
- Groups:
- Interaction
Syntax
- Syntax:
- setCompassOscillation [angle, frequencyMin, frequencyMax]
- Parameters:
- angle: Number - heading deviation angle in radians; the random angle will be picked up from [-angle...+angle] range
- frequencyMin: Number - lower bound of heading change in seconds
- frequencyMax: Number - higher bound of heading change in seconds
- Return Value:
- Nothing
Examples
- Example 1:
- Set compass to oscillate every second within -90/+90 degrees:
setCompassOscillation [rad 90, 1, 1];
- Example 2:
- Change heading every 60 to 90 seconds:
setCompassOscillation [rad 180, 60, 90];
- Example 3:
- Make compass go crazy:
setCompassOscillation [rad 360, 0.1, 0.2];
- Example 4:
- Reset to default behaviour:
setCompassOscillation [-1, 0, 0];
Additional Information
Notes
-
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