setStamina: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[player]] [[setStamina]] 42;</code> | |x1= <code>[[player]] [[setStamina]] 42;</code> | ||
|seealso= [[setStaminaScheme]] [[getStamina]] | |seealso= [[setStaminaScheme]] [[getStamina]] [[enableStamina]], [[setFatigue]], [[getFatigue]], [[Arma 3: Stamina]] | ||
}} | }} | ||
Revision as of 18:08, 20 January 2022
Description
- Description:
- Set units' stamina (seconds until depletion)
- Groups:
- Stamina System
Syntax
- Syntax:
- unit setStamina stamina
- Parameters:
- unit: Object
- stamina: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setStamina 42;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 30, 2015 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on December 26, 2018 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.