moveToCompleted: Difference between revisions
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(added : to my note) |
Lou Montana (talk | contribs) m (Text replacement - "user= *dreadedentity * " to "user= DreadedEntity ") |
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{{Note | {{Note | ||
|user= | |user= DreadedEntity | ||
|timestamp= 20220402203147 | |timestamp= 20220402203147 | ||
|text= This command can also check the status of [[doMove]] and [[commandMove]] (A3 2.08.149102) | |text= This command can also check the status of [[doMove]] and [[commandMove]] (A3 2.08.149102) |
Revision as of 11:41, 5 April 2022
Description
- Description:
- Check if latest low level moveTo command is finished.
- Groups:
- Unit Control
Syntax
- Syntax:
- moveToCompleted person
- Parameters:
- person: Object
- Return Value:
- Boolean
Examples
- Example 1:
_isCompleted = moveToCompleted _unit;
Additional Information
- See also:
- moveTo moveToFailed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 02, 2022 - 20:31 (UTC)
-
This command can also check the status of doMove and commandMove (A3 2.08.149102)
This is handy to make your script wait until a unit has moved to some position:
waitUntil {moveToCompleted _unit};
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control