BIS fnc earthquake: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"\\']+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
Line 18: | Line 18: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[4] spawn BIS_fnc_earthquake;</sqf> | ||
|seealso= [[addCamShake]] | |seealso= [[addCamShake]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
- Description:
- Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
- Execution:
- spawn
- Groups:
- Environment
Syntax
- Syntax:
- [intensity] spawn BIS_fnc_earthquake
- Parameters:
- intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- addCamShake
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note