BIS fnc earthquake: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<tt>([a-zA-Z0-9\. _"\\']+)<\/tt>" to "{{hl|$1}}")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
Line 18: Line 18:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[4] [[spawn]] [[BIS_fnc_earthquake]];</code>
|x1= <sqf>[4] spawn BIS_fnc_earthquake;</sqf>


|seealso= [[addCamShake]]
|seealso= [[addCamShake]]
}}
}}

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
Execution:
spawn
Groups:
Environment

Syntax

Syntax:
[intensity] spawn BIS_fnc_earthquake
Parameters:
intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
Return Value:
Nothing

Examples

Example 1:
[4] spawn BIS_fnc_earthquake;

Additional Information

See also:
addCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note