radioChannelRemove: Difference between revisions

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m (Text replacement - "<code>([a-zA-Z0-9_, ]+) +\[\[([a-zA-Z0-9_]+)\]\] +(\[[a-zA-Z0-9_, ]+\]);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
 
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Line 1: Line 1:
{{Command
{{RV|type=command


| TKOH
|game1= tkoh
|version1= 1.00


|1.00
|game2= arma3
|version2= 0.50


|gr1= Radio and Chat
|gr1= Radio and Chat
Line 9: Line 11:
|gr2= Custom Radio and Chat
|gr2= Custom Radio and Chat


| Remove the units from the custom radio channel.
|descr= Remove the units from the custom radio channel.


| customChannelID [[radioChannelRemove]] units
|s1= customChannelID [[radioChannelRemove]] units


|p1= customChannelID: [[Number]] - [[Channel IDs|custom channel ID]] returned by [[radioChannelCreate]] command
|p1= customChannelID: [[Number]] - [[Channel IDs|custom channel ID]] returned by [[radioChannelCreate]] command
Line 17: Line 19:
|p2= units: [[Array]] - list of units
|p2= units: [[Array]] - list of units


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>3 [[radioChannelRemove]] [blufor_unit_1, blufor_unit_2];</code>
|x1= <sqf>3 radioChannelRemove [blufor_unit_1, blufor_unit_2];</sqf>


| [[radioChannelAdd]], [[radioChannelCreate]], [[radioChannelSetCallSign]], [[radioChannelSetLabel]]
|seealso= [[radioChannelAdd]] [[radioChannelCreate]] [[radioChannelSetCallSign]] [[radioChannelSetLabel]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 13:23, 5 May 2022

Hover & click on the images for description

Description

Description:
Remove the units from the custom radio channel.
Groups:
Radio and ChatCustom Radio and Chat

Syntax

Syntax:
customChannelID radioChannelRemove units
Parameters:
customChannelID: Number - custom channel ID returned by radioChannelCreate command
units: Array - list of units
Return Value:
Nothing

Examples

Example 1:
3 radioChannelRemove [blufor_unit_1, blufor_unit_2];

Additional Information

See also:
radioChannelAdd radioChannelCreate radioChannelSetCallSign radioChannelSetLabel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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